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[Xert] Devblog #1 - Making progress



Hello people!

Some Patrons may have seen @Sanguin 's post in the patron area and since my patron seems to be gone due to bugs and stuff i don't know - something is happening and its causing problems. But that ain't stopping me. Sang basically released the early, prototype version of the game  to all the patrons. Im unable to link it due to that problem. And i also cant see all the feedback. But that wont stop my development of the game.


I will be making these posts every so often, describing the progress made to the game and what i'm going to continue to do with it. So far, i haven't gotten much except that first demo level and the second in-there-because-level-teleporter-dies-without-it level. There is also some early texture work made, and a few bugs too. Especially the one where every scene is a prefab and is just so damn hard to re-use assets from one and the other. But i guess thats the perks of trying to work as a team :P


Im going to begin ripping my game apart one by one, and explaining what each feature does and what it will do. There will be screenshots, and there may be video. But all of it amounts to the game. New features and planned stuff will also be discussed.



The prefabs are so damn annoying. Have a look - http://imgur.com/a/LNBl4.png

I have no idea why Daniel done it this way, but fair enough. I will be getting him to change it and make it a little bit easier, like the jump prefabs and boost prefabs are fine and all, same goes for char. but theres one that basically pastes the entire level in for you. and the naming of the prefabs aint nice. No, im not liking the names.


Texture Work

I made the textures (except The char) and i will tell you, EVERY. SINGLE. BIT. IS. TERRIBLE. it is, it really is. IT looks nothing to the style its going to be, does not fit in to the rest of the stuff, hell, it dont fit in atall. Someone call me stupid and tell me to stop dissing my game, but its true. So im going to retexture the entire game. Im also creating a color pallet. Reason? It helps. Open it in Photoshop and open the other one in a new tab and grab the colors. Since im too poor to pay fully for a full Photography license im using the crack. WHICH IS GOING WELL... no. It aint. http://imgur.com/a/rGKo4.png


Its all too neat, the folder organisation sucks

Yep. my neatness dont help here. The folder structure is really bad and inconvenient and really just makes all the files have a folder for themselves. Which may i point out isnt good. It causes too many clicks and stuff and it just becomes annoying. Very annoying. Gonna sort that out.



1) Calm yourself

2) im working on it. Gonna try and get a launcher for it during the early stages so it updates the launcher and the game aswell. simple checks for a certain change and then it gets directed to a certain download. Lets say i roll out a new update and the download link has changed from /xert.xxxx to /xert.beta , so id need to send a request back to the requesting launcher to now download updates from the new repo. and that new repo would direct it to the latest version in it. Same goes for launcher. They need to be User friendly but practical at the same time. Since im early early prototype i need to prepare for all sorts of issues and changes. link changes, download changes. ENTIRE DOMAIN changes too. And i need mirrors. Github is obviously #2, and #3 can be some place like my OD, so that shoudl sort it.


The sound

It isnt bad, to be honest. But it isnt mine either. Its just borrowed and placeholder. It really isnt very into the theme either and i need something more original and creative. something that fits into the theme yet is very practical, quite nice and relaxing at times, but challenging during others.


Plans for the future

The plan for the future is to get that launcher done, and then begin moving onto developing the game more and more. I also need to sort out the art and music, and a few other minor things. Since i also plan for a level editor which Daniel seems to be very into the idea of, imma include that. Prefabs really help here then. But it also cant be really just a drag drop and your done. It needs to be as easy as that yet, again, practical in a way. Advanced features, Event flags, level publisher, Story elements, new creative ideas like guns (something ill talk about very soon) and stuff like that. Users have to get their mind open and think - what can i do? Oh, did i mention custom scripts?


Guns, Guns, Guns

NO. thats the 2 worded awnser. No guns. im deciding against it. A puzzle game with guns? no thanks man, im all good. The guns would just ruin the fun. ANd multiplayer would get hectic.



this is something im really into doing. A co-op puzzle game. With a storyline attached. Play with friends on custom levels.. YES! More ideas the better. but the more i write this the more Harfatus begins to complain about the noise im making and stuff. But im more happy to code this and im getting new inventive ideas.


Trello Board

Yes, we have a trello board. i wont put it out just yet, as i really cant be bothered right now, but it does exist. So does a steam group (?) but again, cant be bothered and its not fully in place. most the ideas i listed here arent even on it or close. And the mobile app works like a windows xp machine that was originally built for MS-DOS. Not a good mix.




Well, thats all from me this time. Hopefully you should see an update soon. I would continue typing but like i said, @Harfatus is complaining and my hands are sore.


Enjoy the rest of your day reader,




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