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MS-HACK

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MS-HACK

The level_id for The Big bank is "big"

You can use this on any map to get the level_id.

local jobid = managers.job:current_level_id()

managers.chat:_receive_message(1, "Jobid", "Current level: "..jobid, tweak_data.system_chat_color)

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PirateCaptain

The level_id for The Big bank is "big"

You can use this on any map to get the level_id.

local jobid = managers.job:current_level_id()

managers.chat:_receive_message(1, "Jobid", "Current level: "..jobid, tweak_data.system_chat_color)

here the rest of 'em according to levelstweakdata.lua

(some not released yet)

"welcome_to_the_jungle_1", "welcome_to_the_jungle_2",

"framing_frame_1", "framing_frame_2", "framing_frame_3",

"election_day_1", "election_day_2", "election_day_3", "election_day_3_skip1", "election_day_3_skip2",

"watchdogs_1", "watchdogs_2",

"alex_1", "alex_2", "alex_3",

"firestarter_1", "firestarter_2", "firestarter_3",

"ukrainian_job",

"jewelry_store",

"four_stores",

"mallcrasher",

"nightclub",

"branchbank",

"fwb",

"escape_cafe", "escape_park", "escape_cafe_day", "escape_park_day", "escape_street", "escape_overpass", "escape_garage", "escape_overpass_night", "escape_hell",

"safehouse",

"arm_fac", "arm_par", "arm_hcm", "arm_bri", "arm_cro", "arm_und", "arm_for",

"family",

"on_time_1", "on_time_2",

"big",

"roberts",

"haunted",

"branchbank_cloaker",

"heat",

"monolithic_1",

"blueharvest_1", "blueharvest_2", "blueharvest_3",

"mia_1", "mia_2",

"kosugi",

"hoxton",

"test01", "test02", "test03", "test04", "test05", "test06", "test07", "test08", "test09", "test10", "escape_chain_test_1", "escape_chain_test_2", "vehicle_van_test"

self.escape_levels = { "escape_cafe", "escape_park", "escape_street", "escape_overpass", "escape_garage", "escape_overpass_night", "escape_cafe_day", "escape_park_day", "election_day_3", "arm_for", "escape_hell", "blueharvest_3" }

OBS!! The GREEN ones should not work writing time

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