Araytha

PirateHunt Server: DarkRP - Rules

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Note: Since our rules have the possibility to cover multiple rules at once, do not attempt to bend the rules.

General Rules

1) Don't attempt to exploit or cause harm to the server.
2) Don't randomly kill someone. (RDM - Random Death Match)
3) Don't harass or annoy other players. This includes being racist or purposefully trying to offend others.
4) Don't spam. This includes voice chat, OOC chat, adverts, or admin chat.
5) Don't prop minge. This includes prop climb, surf, kill, block, bridge, push, trap or spam.
6) No offensive or inappropriate text signs.
7) Do not use an inappropriate RP name.
9) Do not interfere with admin sits or Admins who are on duty.
10) Do not ban evade by going on an alternate account.
11) Scamming during vendor transactions or any roleplay transactions is not allowed whatsoever.
12) No Bunny Hopping. It's unrealistic. 
13) No Mugging. (This includes body blocking or using The Chiller to pickpocket / steal rares)
14) No CP helping. You must be a government class or a bodyguard hired by the Mayor to assist CP.
15) Overall, use common sense and have fun.


Building Rules

1) While building, put up a sign that says "Building" to let others know you are not roleplaying.
2) When a building sign is up, you cannot have any entities in your base.
3) Do not interfere with people that have a "Building" sign.
4) A player must be able to enter and exit your building using a keypad cracker or a lockpick.
5) Do not abuse the fading door tool. (Using the numpad to constantly spam it or open and close it quickly)
6) You may not own more than one base at a time. 
7) You may use a maximum of 3 fading doors per base.
8) You may not have a fading door with the sole purpose to protect a keypad or button.
9) Keypads must be connected to a working fading door.
10) Keypads must have a hold length of 5 seconds for fading doors. (With a 0 initial delay)
11) Keypads must be placed near the door they open in plain sight.
12) Keypads must be low enough to be cracked from ground level. (You shouldn't have to duck or climb to reach the keypad)
13) Do not build inside unowned buildings or ones that you do not own.
14) Do not build out on the streets or anywhere public. 
15) Do not build on rooftops unless they are accessible via walking. (inaccessible rooftops)
16) Do not block off large parts of the map, or any place where NPCs or Dumpsters entities spawn.
17) Bases that require crouching or alter your speed or movement in any way are disallowed. (No mazes, traps, or killboxes)
18) Do not create tiny cracks in your base that raiders cannot see.(Headshot and footshot traps)
19) No disorienting advantages such as black rooms, fully invisible props, or world glow effects.
20) Do not store entities on inaccessible rooftops or inaccessible areas in general.
21) Sky bases are not allowed.
22) Do not place entities in spawn. (Radios, Vending Machines, Donation Boxes, etc.)
23) No KOS signs.

Important Rule Definitions

Random Death Match (RDM)
1) Killing without any valid RP reason.
2) You may always defend yourself if you are being attacked.
3) Do not complete hits, kill, or arrest players in spawn unless they have already left the spawn area.
4) Do not complete hits, kill, or arrest players with building signs unless they have left their area or are engaging in RP.

New Life Rule (NLR)
1) Once you die, you forget everything that happened to you in your past life.
2) You may not return to the area where you died until you wait the 5 minute NLR Area cooldown time.
3) Your NLR is not limited to the size of your NLR circle. If you return to the area where you died and continue to influence the ongoing RP, you are breaking NLR.

Metagaming
1) Using information that your RP character does not know.
2) Using your fading door keys to open the keypads and buttons too quickly versus actually using the keypad or button itself. (FDA)
3) Acting upon visual effects or sounds that can be seen/heard through a wall that you wouldn't normally see or hear.
4) Using out-of-character (OOC) information in-character, and vice versa. 

Raiding Rules
1) You must wait 10 minutes in-between raiding the same person.
2) Once you've completed your raid, you must leave. You cannot occupy a base/store after a raid.
3) You cannot raid from inaccessible rooftops.
4) You cannot raid the PD from a rooftop or from inside a base.
5) You cannot raid an obviously open/empty base.
6) Walking past the 2nd door in the PD is considered raiding.
7) When raiding the bank/PD, it is Raiders vs. CP. Do not kill other raiders.
8) Before the use of each explosive weapon such as the Orbital Strike, C4, or nerve gas you must advert a clear warning stating the location of use, give players the opportunity to leave the area.

Gang Territory Rules
1) You must be a raiding class to claim or defend a territory.
2) You may not fire on enemy gangs unless the territory is being captured or defended.
3) You must be in a gang to participate in an ongoing defense/capture. 
4) If you enter a contested territory with a gun out, you can be shot by defending/capturing gangs.
5) Corrupt CP may NOT participate in territory wars.
6) You are NOT allowed to capture a territory from the inside of a building.

Kidnapping Rules
1) You must ziptie a person in order to kidnap them.
2) You must issue a text warning (advert or yell) so they are aware of the situation.
3) You can not kidnap in spawn.
4) You must wait 10 minutes between kidnapping the same person.

Default Laws
1) Owning a small handgun is legal.[ALWAYS]
2) Murder, assault, robbery and raiding are illegal activities.[ALWAYS]
3) Jaywalking is legal.[ALWAYS]
4) Firing off any gun in public for any reason other than self defense is illegal.[MAYOR CAN CHANGE]
5) Owning contraband is illegal.[MAYOR CAN CHANGE]

Contraband is: Weed, Weed Plant, Coke, Meth, Heroine, Stove, Printers, Rocket Crate, Health Chargers, Armor Chargers, Unarrest Baton, Stunstick, Lockpick, Silent Lockpick, Pickpocket, Keypad Cracker, Any Explosive, Any weapon that's not a handgun.

Contraband is not: Ammo Crate, Brewing Barrel, Beer, Radio, Medic Kit, Grappling Hook, Bugbait, Knives, Morphine, Ziptie, Pills.

Job Specific Rules & Guidelines

All Government Classes
Government jobs are not allowed to own their own separate base. Their home is the Police Department.
Government jobs must follow the guidelines and rules set by the Mayor.
Government jobs can be corrupt, but can be demoted for being corrupt. (You can NOT RDA, RDM or raid without a valid warrant.)
Government jobs may return to the PD if killed during a raid, but may not return with guns out. 
Any action that involves not following rules set by the Mayor is considered corruption.
Government jobs are only allowed to weapon check in the Police Department or Bank.
Do not randomly arrest someone without reason. 
You must always have a valid roleplay reason to search, warrant or want a player.
After a valid warning, government jobs may legally eliminate lawbreakers who resist arrest or flee.
If you are shot at, you must shoot back. Do not attempt to arrest someone who is shooting at you. (Baton Rush)
Don't metagame. You cannot warrant based on information you read in OOC or noises you heard through a wall.
During a lockdown, government jobs may arrest any non-government officials that aren't hobos. 

Note: You cannot drop weapons as Government Jobs because you have access to an armory.

Mayor
You may be demoted for being corrupt.
The Mayor may set his own bail price or disallow bail altogether. 
If there is no Mayor, The Police Chief may set the bail rules instead.
You may change laws to be active or inactive based on the list at the bottom of the rules.
You may create a lockdown at any time for any reason.
You may build in the PD with cosmetic props only. No fading doors or blockades. 

Citizens
Citizens are not allowed to raid or steal. 
Citizens are allowed to obviously own a base and own printers and other entities.

All Private Classes
All private classes can raid.
Private classes are not allowed impersonate other jobs.

Vendor Classes
Gun Dealer, Black Market, Drug Dealer, Bartender, Prostitute
You must sell to the public. You cannot refuse public selling.
You cannot scam as a vendor.
You can put vending machines anywhere on public property.
Do not self-supply. (Switching to the class only to supply items for your friends)

Thieves
Thieves are allowed to raid and pickpocket anywhere.

Gangster and Mob Boss
Gangsters are allowed to raid anywhere.

Hobo and Hobo Leader
Hobo's can raid only if they're with the Hobo Leader.
Hobo Leaders cannot raid by themselves.
You are not allowed to own a base.
You are allowed to build tiny shelters on sidewalks or in parks.

Hitman
Hitmen can raid only if their target is inside of a base.

Radio DJ
The Radio DJ cannot raid.
Do not play annoying sounds or songs with a sole purpose to annoy players.
Do not play music near spawn.

Cinema Owner
The Cinema Owner cannot raid.
Do not play any vulgar or racist videos.
Do not play any porn or adult material.

Pianist
The Pianist cannot raid. 
You shouldn't really be doing anything other than playing the pianos on the map.

Entertainer
The entertainer cannot raid.
Don't mic spam or be generally annoying.
Be creative, entertain.

Lumberjacks and Drug Runners
The lumberjack and drug runner jobs cannot raid.
Lumberjacks should stick to the forested area and cut down trees.
Drug Runners must be doing drug runs.

Fight Club Owner
Fight Club Owner cannot raid. 
The fight club owner should start a fight club and host fights.

 

NOTE: These rules belong to someone else, However We are using the same rules.

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